LibGDX Android Studio: Download and set up a new LibGDX Project

LibGDX Android Studio: Download and set up a new LibGDX Project

Hey fellow developers!

Welcome to the beginning of LibGDX for Android tutorials. In this tutorial, you will learn how to download, setup and create a new LibGDX project in Android Studio.

At the end of this tutorial, you will:

  1. Download LibGDX
  2. Setup LibGDX
  3. Create a new LibGDX project in Android Studio

So lets get Started!


Download LibGDX

First of all, lets download LibGDX. (I am assuming that you already have Android Studio.)

  1. Go to official LibGDX website.
  2. Go to Download
  3. Download (Duh!)
  4. And open the folder

This process is given here

 LibGDX Android Studio - Download

Now, we will setup LibGDX for our project.


Setup LibGDX

Now, we will setup the LibGDX project using the downloaded gdx-setup.java file.

  1. First of all, fill in the basic project information
    1. Run gdx-setup.java
    2. Provide your Project name.
    3. Provide package information according to your settings
    4. Game Class is the java class file name that you will eventually be working with.
    5. Destination is where you will work on your project.
    6. Android SDK is where your Android SDK is installed. Give its path.
  2. Sub-Projects is where you provide the platforms that you wish to support.
    1. Chose Android
      (Only because this is an android based tutorial. But you are not limited to that.)
  3. Extensions is where you tell the setup what extensions to load.
    1. For simplicity, just chose Box2d
      (you can learn more later)
  4. Press Generate
    1. Wait until the download completes.

Here is the screen shot of my completed setup.

This entire process is given below.

 LibGDX Android Studio - Setup

Now, we will open this project in Android Studio


Open in Android Studio

Follow these steps to load the LibGDX project in Android Studio

  1. Open Android Studio
  2. Click Import Project
    • Here is how
  3. Give path to the LibGDX download location (which you provided in setup) and press OK
    • Here is how
  4. Wait till the project is loaded in Android Studio

This entire process is given below:

LibGDX Android Studio - Load project in Android Studio

This is it. You have just loaded LibGDX in Android Studio. Now lets run it in Android Virtual Device 😀


Run LibGDX in Android Virtual Device

Follow these steps to run your new LibGDX project in AVD

  1. Launch your Android Virtual Device (AVD)
  2. Press the Run button in Android Studio
  3. Now, the app will run on your AVD. Done!

This process is given below:

LibGDX Android Studio -Launch app in AVD

This is it. You have just created and run a new LibGDX project in Android Studio.

Lets draw some shapes in the next tutorial.

Return to the LibGDX Tutorials


3 responses to “LibGDX Android Studio: Download and set up a new LibGDX Project”

  1. Ok, I found a reply : the working dir of the desktop configuration must be set to “android/assets”.
    Maybe we can move the assets folder into the core folder, and set this path to the working dir of all configurations ?
    I wonder how this wil be resolved for the final deployment. We will see…

  2. Hi !
    Thank’s a lot for this tutorial.
    It’s working fine with a Android run configuration, but when I want to run it with a desktop configuration, the main window is openning, and I have this error message : “Couldn’t load file: badlogic.jpg”.
    For sure, badlogic.jpg is in the “android/assets” folder, and nowhere else. Why ressources files aren’t in the “core” folder like MyGdxGame.java for exemple.
    How can I fix it ?
    Thank’s !

    Christophe

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